2 min read

Season One Wraps for Leagues

Remix Season One closes out league play, introducing seasons as a recurring reset and climb for players and recurring spotlight for creators.

Remix Team's avatar

Remix Team

Remix Team

Season One Wraps for Leagues

The season lifecycle

Today Season One closes for leagues. This release ships seasons as a first-class lifecycle around league play: a season is a long-running window with a defined start and end, and closing one is an explicit, recorded operation rather than a board that quietly stops updating.

When a season ends, a season boundary job runs the rollover. It reads the final state of every league tier as of the close, persists those final standings as the season's permanent record, and then rolls the leagues into the next season so the weekly cadence resumes against a fresh ladder. Persisting the standings matters: end-of-season recap, rank badges, and historical leaderboards all read from that frozen record, so the data has to survive the reset intact even though the live ladder starts over from zero.

Season boundaries and the weekly reset

Seasons sit on top of the weekly leagues loop, so the two reset cadences have to interlock. The weekly promotion and relegation job is season-aware: near a season boundary it defers to the season rollover instead of promoting players into tiers that are about to be archived. Practically this means the long loop owns the boundary. The season job freezes standings, hands off, and reseeds the ladder, and only then does the normal weekly cadence pick back up inside the new season.

Active-season resolution prefers the latest started non-legacy season, so once Season One closes and the next season starts, every league read and reset resolves against the new season automatically. Earlier seasonal forks are gone; current-season behavior is always active, and prior seasons persist only as historical recap and leaderboard data.

Why a recurring reset

The longer a single ladder runs, the more it calcifies: early movers lock the top and late arrivals are permanently shut out. A season reset breaks that by making your place earned again from zero each cycle, which is both fairer and more honest. For creators it means recurring spotlight rather than a single launch that fades, since every new season is a fresh contest to attach to a game and a fresh wave of feed attention. Short loops live in daily entries, mid loops in tournaments, long loops in seasons, and none of it leans on energy meters or paywalls to pull you back.